After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
Documento que describe tanto las dimensiones clave que componen el pensamiento computacional, así como tres enfoques para evaluar el desarrollo de dichas dimensiones.
In these videos, twelve Scratch educators share examples of student work, lesson plan ideas, assessment rubrics or other experiences from using Scratch in their classrooms.
What helps you to support people learning with Scratch? With resources, you can share all types of content, across different curricular areas and ages.